Face Scan V1.3

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  1. Please send bug-reports.
  2. Please rate and review 'Face Scan' on the App store.

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The upcoming release of IOS 13 will bring changes that could potentially affect Face Scan.

We recommend not updating to IOS 13 until the next release of Face Scan, which should be soon after IOS 13 goes public.


There has been a report of Face Scan crashing when capturing textures.

If you experience this bug please contact us so we can help track down the issue as we can't reproduce it here on our devices.

Latest News (22th of June 2019):

V1.3 Update:

  1. The exported hierarchy now matches the Face Cap hierarchy so captured motion can directly be applied in Unity.
  2. For each texture a list of blendshape parameters is exported to help with setting up texture blending.
  3. A camera feed toggle has been added.

Face Scan:

Face Scan captures approximate 3d models of human faces on iOS devices equiped with the true-depth front facing camera.

The resulting 3d model contain 50 FACS based blendshapes and can be exported as ASCII-FBX.


  1. Approximate 3d scans of human faces.
  2. 50 Facs based blendshapes.
  3. Quad based topology.
  4. Texture capturing.
  5. Exports as Ascii-fbx.
  6. Native IOS file management and sharing (use the 'files' app to transfer data).


  1. And iOS device equiped with the true-depth front facing camera.

Importing has been tested with these applications:

  1. Autodesk Maya.
  2. Lightwave 3D.
  3. Unity 3D.
  4. Blender. First convert from ascii fbx to binary fbx using Autodesk fbx converter.

Best practices:

  1. Hold face and phone still when capturing textures.
  2. Capture in bright but neutral diffuse lighting conditions.
  3. Capture multiple textures and combine them to deal with obscured areas.
  4. Only the shapes of the face is captured, no glasses/beards/etc.

Tutorial (coming soon) :

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Files :

  1. Example scan data in .fbx : FaceScan_SampleData.rar
  1. Texture blending example in Maya : (coming soon)

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